Dragonflame Game Engine

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11 check-ins

2024-02-15
22:19
Using the dynamic lua again because that was what the original developers intended. Leaf check-in: a4133252aa user: Marc tags: trunk
2024-01-30
15:45
Hopefully fixed the heading in the readme check-in: 8659a1cfdb user: Marc tags: trunk
15:44
Added readme as the home page check-in: 46f18dc518 user: Marc tags: trunk
2024-01-29
15:59
Now using the static lua check-in: 8bd4c003f3 user: Marc tags: trunk
14:28
Fixed the audio system could never initialize because of the code to do so was commented out in main.pb. check-in: 8265369833 user: Marc tags: trunk
13:29
Made the ui open a windowed screen so that keys only work inside the game. check-in: aecb09ddf2 user: Marc tags: trunk
13:26
Changes to the audio module: Removed all the DirectSound stuff as I don't know how it was supposed to work, and at the same time made the engine a little more cross platform. That unfortunately means that we can't get the volume, pan and other parameters from the script anymore. Maybe the script writer can keep track of it in the script itself if needed. Removed the flac decoder because the files did not play correctly. check-in: 0307d7b2be user: Marc tags: trunk
13:18
Added pressed function to keys module and removed the executable from the tree so it doesn't get committed every time check-in: b8b6a1d47f user: Marc tags: trunk
12:42
Included audio and pack files. Commented out some memory functions in pack.pb to get it to compile. Packing will not work. check-in: a9ff9dca62 user: Marc tags: trunk
12:21
The contents of the original zip file. Further development starts here. check-in: 14b0104652 user: Marc tags: trunk, Original
11:19
initial empty check-in check-in: 866da721bc user: Marc tags: trunk